V3X — Sugar Arcade 003

10 original loops + 10 matching MIDI patterns
120 BPM • 4/4 • 8 bars each • 16.0 seconds
48 kHz • stereo • 24-bit PCM WAV • at least 6 dB peak headroom

D major / B minor. The chord movement is Dmaj9 / Bm9 / Gmaj9 / A6/9, two bars
each -- a different key center, tempo and chord set from Candy Voltage 001
(Am9/Fmaj9/Cmaj9/G6, 100 BPM) and Static Bloom 002 (Gm9/Ebmaj9/Cm9/Dsus7,
96 BPM). Every melodic part and both basses stay inside the D major scale. Drum
loops are unpitched; Bubble Pops includes rising pop sounds that are pitched a
little.

Start with Tine Keys + Pulse Bass + Pop Drums + Skip Hats. Try Rubber Sub instead
of Pulse Bass, or Ghost Shuffle instead of Skip Hats. Marimba Hops can replace the
keys, Glass Pad sits underneath, and Bubble Pops goes on top. Chirp Lead is a small
melody; leave room for your own lead, vocal or chopped sample.

Set your DAW to 120 BPM and place the WAVs on an eight-bar grid. Turn off automatic
warping when importing at the original tempo. The musical releases and echoes wrap
across the loop boundary. The WAVs include sound design; the MIDI contains notes
and velocity, not synthesizer presets or audio effects. MIDI channel 10 uses GM
drum mapping where possible (kick 36, snare 38, rim 37, closed hat 42, open hat 46,
cowbell-slot tick 56, shaker 82, bubble pops on the two wood-block notes 76 and 77,
blip 84); remap the pops, tick and blip to your own kit.

Use the sounds in your own commercial music. Read USAGE.txt for the full pack
terms. No third-party audio or physical hardware recordings were used. Made for
V3X, September 2026.

TRACKS
01. Tine Keys — chords
    Bell-like tine keys; Dmaj9, Bm9, Gmaj9 and A6/9 with a bouncing anticipation before beats two and four.
02. Marimba Hops — arpeggio
    Six woody marimba hits a bar that hop up and back down the chord, with a stereo eighth-note echo.
03. Chirp Lead — lead
    A small squeaky melody that answers the chords and resolves back to D on bar eight.
04. Glass Pad — pad
    Slow glassy chord swells; the release is wrapped into the next pass so the loop breathes.
05. Pulse Bass — bass
    A bright filtered-pulse bass that pushes off the beat: root, octave hop and a fifth.
06. Rubber Sub — bass
    A rounder sine-sub alternate with octave hops; swap it in for Pulse Bass.
07. Skip Hats — hats
    Sixteenth hats that skip a step or two, with a brighter accent on the offbeat and a little roll at the end of bars four and eight.
08. Ghost Shuffle — hats
    Loose shuffled eighth hats with an open hat late in the bar. Use it instead of Skip Hats for a lazier feel.
09. Pop Drums — drums
    Snappy kick, backbeat snare and small rim ticks with a ghost snare now and then. No hats.
10. Bubble Pops — percussion
    Rising bubble-pop blips, light shakers and a ticking accent. Pitched a little, so pick a spot in the chords that you like.
